MIT Press
Computational Thinking (The MIT Press Essential Knowledge series)
Passages in Modern Sculpture (Mit Press)
The Exiles of Marcel Duchamp (The MIT Press)
Brain Fiction: Self Deception and the Riddle of Confabulation (Philosophical Psychopathology)
Toward the Not Yet: Art as Public Practice
The Dash Other Side of Absolute Knowing (Short Circuits)
Context Changes Everything: How Constraints Create Coherence
Game Wizards: The Epic Battle for Dungeons & Dragons (Game Histories)
Adversarial Design (Design Thinking, Theory)
Love Me Tender (Semiotext(e) / Native Agents)
Ecologies, Environments, and Energy Systems in Art of the 1960s 1970s (Mit Press)
Semblance and Event: Activist Philosophy the Occurrent Arts (Technologies of Lived Abstraction)
Proxistant Vision: Motion, Navigation, Scale (Leonardo)
Cynicism (The MIT Press Essential Knowledge series)
Cybernetic Revolutionaries: Technology and Politics in Allende's Chile (Mit Press)
Reading Heidegger's Black Notebooks 1931 1941 (Mit Press)
Too Smart: How Digital Capitalism is Extracting Data, Controlling Our Lives, and...
How to Research Like a Dog: Kafka’s New Science (Short Circuits)
the Individual in Animal Kingdom
The Modularity of Mind: Essay on Faculty Psychology (Bradford Books)
the New Science of Mind: From Extended Mind to Embodied Phenomenology (Mit Press)
Enfoldment and Infinity: An Islamic Genealogy of New Media Art (Leonardo)
The Design Way, second edition: Intentional Change in an Unpredictable World (Mit Press)
The Evolution of Cognition (Vienna Series in Theoretical Biology)
Auditing AI (The MIT Press Essential Knowledge series)
Father Nature: The Science of Paternal Potential
Contagious Architecture: Computation, Aesthetics, and Space (Technologies of Lived Abstraction)
Induction: Processes of Inference (Computational Models Cognition and Perception)
Frankenstein: Annotated for Scientists, Engineers, and Creators of All Kinds (Mit Press)
Connected Gaming: What Making Video Games Can Teach Us about Learning and...
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