MIT Press
The Ordinary Man of Cinema (Semiotext(e) / Foreign Agents)
The Invisible Hand: Neurocognitive Mechanisms of Human Hand Function
Reinforcement Learning, second edition: An Introduction (Adaptive Computation and Machine Learning series)
Raising AI: An Essential Guide to Parenting Our Future
Symbionts: Contemporary Artists and the Biosphere
How to Write a Thesis (Mit Press)
Haptics (The MIT Press Essential Knowledge series)
Social Practices (Semiotext(e) / Active Agents)
The Evolving Animal Orchestra: In Search of What Makes Us Musical (Mit Press)
Biopolis: Patrick Geddes and the City of Life (The MIT Press)
Mens et Mania: The MIT Nobody Knows (The Press)
Foundations of Machine Learning, second edition (Adaptive Computation and Learning series)
Information Ecologies: Using Technology with Heart
Crazy for Vincent (Semiotext(e) / Native Agents)
Real Games: What's Legitimate and Not in Contemporary Videogames (Playful Thinking)
Concepts, Kinds, and Cognitive Development (Learning, Development, Conceptual Change)
Psychedelic: Optical and Visionary Art since the 1960s (Mit Press)
Creative Cognition: Theory, Research, and Applications (Bradford Books)
Engineering a Safer World: Systems Thinking Applied to Safety (Engineering Systems)
Affective Computing (Mit Press)
Live Coding: A User's Manual (Software Studies)
Atomic Backfires: When Nuclear Policies Fail (Belfer Center Studies in International Security)
Parallel Public: Experimental Art in Late East Germany
the Future of Competitive Strategy: Unleashing Power Data and Digital Ecosystems (Management...
Central Banking in Theory and Practice (Lionel Robbins Lectures)
Processing, second edition: A Programming Handbook for Visual Designers and Artists (Mit Press)
Repeated Games with Incomplete Information
Microsound
Brian Weil, 1979 95: Being in the World (Semiotext(e) / Native Agents)
Artificial Intelligence: The Very Idea (A Bradford Book)
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