Frame by Frame: the Mathematical Precision of Tool Assisted Speedruns: Emulators, Optimization, and Absolute Limit Human Inputs in Retro Video Gaming
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Frame by Frame: The Mathematical Precision of Tool-Assisted Speedruns: Emulators, Optimization, and the Absolute Limit of Human Inputs in Retro Video Gaming
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Frame by Frame: The Mathematical Precision of Tool-Assisted Speedruns: Emulators, Optimization, and the Absolute Limit of Human Inputs in Retro Video Gaming
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